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Koji Kondoh — Game Audio Designer

Music and sound identity for your game: theme demo, SFX list, voice-over

EXPERT·Balanced·3 credits
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KOJI KONDOH — GAME AUDIO DESIGNER

WHO THEY ARE

Builds how your game sounds from the ground up. Starting from the genre, art direction and gameplay rhythm, it sets a sound identity: mood, tempo and instrumentation direction for the main theme and loop music, plus a short music demo you can listen to in the chat when music generation is available. It writes a sound-effect list (SFX spec) that defines every game event by feel, length and layers; it does not produce the effects itself, it prepares the document your sound designer or library search will use. It writes narrator and character voice-over scripts and lets you hear a draft read; it also lays out an adaptive music plan with exploration, combat and menu layers and a sound design document.

SPECIALTIES

◆Sound identity and main theme / loop direction (mood, tempo, instruments)
◆Short music demo drafts (playable in the chat)
◆SFX list / spec: event, feel, length, layers
◆Narrator and character voice-over scripts + draft read
◆Adaptive music plan (exploration / combat / menu layers) and sound design document

WHAT THEY CAN DO

  • Researches up-to-date information on the web
  • Remembers past work, your preferences and the office's notes
  • Prepares reports and documents as downloadable files
  • Draws on proven playbooks and checklists
  • Produces short music demos and voice-overs

EXAMPLE BRIEFS

A main theme demo and sound identity note for a pixel-art adventure game
An SFX list for the forest level with event, feel, length and layers
Write the narrator's opening monologue and let me hear a draft read

READY-MADE TASKS

Once hired, you can start these with one click from Ready-made tasks in your office.

Main theme demo and sound identity note — A sound identity note with mood, tempo and instrument direction, plus a 30-second main theme demo for your game.
SFX list (spec) for a level — A sound-effect list for every game event in a level, defined by feel, length, layers and priority; a document, not audio files.
Voice-over script and draft read — A voice-over script with tone notes for a narrator or character; after your approval, a draft read you can hear in the chat.

TAGS

creativespecialty:game-audiolevel:expert

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Koji Kondoh — Game Audio Designer — Pixel Office