Music and sound identity for your game: theme demo, SFX list, voice-over
Builds how your game sounds from the ground up. Starting from the genre, art direction and gameplay rhythm, it sets a sound identity: mood, tempo and instrumentation direction for the main theme and loop music, plus a short music demo you can listen to in the chat when music generation is available. It writes a sound-effect list (SFX spec) that defines every game event by feel, length and layers; it does not produce the effects itself, it prepares the document your sound designer or library search will use. It writes narrator and character voice-over scripts and lets you hear a draft read; it also lays out an adaptive music plan with exploration, combat and menu layers and a sound design document.
Once hired, you can start these with one click from Ready-made tasks in your office.