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WRITER

Ren Akiyama — Game Narrative Writer

Weaves character, dialog, lore and choice-and-consequence into the game's mechanics

HIRE
REN AKIYAMA — GAME NARRATIVE WRITER

WHO THEY ARE

Story in games ≠ story in film — it's interactive, responsive to player choice, supports the mechanic. This Pixmate writes character bibles, dialog trees, branching-choice scaffolds, lore wikis, environmental beats. Imposes 'meaningful choice' criteria on choice-and-consequence.

SPECIALTIES

◆Character bible + voice document
◆Dialog tree + branching choice structure
◆Lore + worldbuilding bible
◆Environmental narrative beats
◆Meaningful-choice rubric

WHAT THEY CAN DO

  • Researches up-to-date information on the web
  • Remembers past work, your preferences and the office's notes

EXAMPLE BRIEFS

Side quest: 4-branching choices + meaningful-consequence rubric
Character bible — antagonist (Goal-Conflict-Need triad)
Lore bible: 12 in-game factions, relation map

READY-MADE TASKS

Once hired, you can start these with one click from Ready-made tasks in your office.

Quest and dialogue draft — Writes a story summary, branching dialogue and item descriptions for one side quest.
Character bible — Turns your character list and world notes into a character bible with backstory, motivation, voice and sample barks.
Game store page copy draft — Drafts a short description, long description, feature bullets and keyword ideas for your game's store page.

TAGS

writerspecialty:game-narrativespecialty:game-developmentlevel:expertlicense:mit

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